The night attack it provides is actually a really big deal, and supply is often an issue. When playing at the UK I always stick with Grand Battle plan as I like pulling Montgomery's strategy of doing a huge build up of logistical organization and having an advantage of everything against the enemy before finally attacking. This guide for the Netherlands inHearts of Iron IV should, therefore, provide a brief introduction into the nation and deliver some basic tips allowing you the freedom to experiment and conquer. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. Giving a starting bonus of a bunch of planning speed, some movement bonuses and Tank breakthrough, the Mobile Warfare doctrine focuses heavily on buffing Motorised and Mechanised Infantry . superior firepower is great at causing more damage to the enemy with all their bonuses they get. Remember that you can also have take manpower from the Dutch East Indies by making and creating divisions using the DEI templates instead of yours (these new divisions uses very little Dutch manpower and much more DEI manpower). Could you add the total bonuses you get by researching full doctrine paths? best land doctrine? :: Hearts of Iron IV General Discussions By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Hearts of Iron IV Minor Nation Strategies: Romania - M.A. Kleen Every doctrine is decent if used right. It may not display this or other websites correctly. Top Five Advanced Tips for Hearts of Iron IV - A Winner's Guide other nations going for tanks could and should still pick mobile infantry. Your email address will not be published. A HoI4 HungAARy AAR-- Finished The Four Generals - An Espana 1936 . It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). There are four mutually exclusive doctrine trees each with one or two mutually exclusive branches. 1) Introduction: 2) General Advice: 3) National Focus and Political Power: 4) Research in Brief: 5) Division Templates: 6) Dealing with the Axis: 7) Final Tips: Introduction: Unlike my previous guides on the Soviet Union and German Reich, France is one of the more difficult (but still enjoyable) nations to play as. If youve enjoyed this guide, please be sure to check out the others in our HOI4 nation guides. A battle screen showing the selected tactics next to the commanding generals, separated by a chess piece icon (which when clicked shows all tactics). It is mountainous in the north and plains and jungle in the south. So! The minimum amount of divisions you need is 24 I recommend getting about 36 (a mix of infantry and motorised). Toppenish -- Thumbnail History - HistoryLink.org Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. Your email address will not be published. But I have a problem: I dont know, which land doctrine I should use. Superior firepower and mobile doctrine are great in well supplied areas. Land Doctrines for every major :: Hearts of Iron IV General Discussions Especially for those of the players that value diversity of units, rather than focus on any of their types. HALLER'S DEFEAT. Contents 1 Historical background 2 National focus 3 Technology 4 Politics 4.1 National spirits 4.2 Diplomacy 5 Staff and designer 6 Economy 6.1 Laws 6.2 Industry and resources 7 Military 8 Strategies and guides Historical background National focus Generic national focus tree. Scan this QR code to download the app now. That's double the combined total of the pair of 7-2. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. With Hollands new focus tree, there is a variety of options you can take. Add to this the biggest possible planning bonus in game (and add to that bonus from your general and field marshall) and you can break thru pretty much anything. Law University (extra research slot) 5. Referrals may be made by physicians, psychologists, social workers, mental health professionals, and social services agencies. Motorised divisions will provide speed helping you to encircle divisions and capture Paris quickly giving you a better chance of capitulating France before they strengthen. Against a stronger naval opponent we can focus on tying up their fleet and destroying supply lines to starve their war machine. For centuries, the site was roamed by the Yakama Indians and other Plateau Tribes and was included in the Yakama Reservation . HOI4: The Netherlands Guide To ensure your survival you should side with Germany and focus on building your army up. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). You need to sign in or create an account to do that. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Land Doctrine Flowchart! personally i believe the best land doctrine is based on how you wage war. Widely considered one of the most powerful options, Superior Firepower is a great choice in just about any situation. personally i believe the best land doctrine is based on how you wage war. Hearts Of Iron IV: German Reich Guide - KeenGamer Damn man, your guides are really helpful to someone who's encroaching on his 50'th hour on the game. Ensure you have a decent industry and high manpower, achieved by removing your negative traits and using the speed of motorised divisions to your advantage. In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. This item will only be visible in searches to you, your friends, and admins. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Visit our. By improving how close air support interacts with divisions we can lay waste to enemy divisions with optimal support. Here is my list below: Arguably, the most important thing to remember with the Netherlands is to use your resources well. Go for modern blitzkrieg path for better offense. All trademarks are property of their respective owners in the US and other countries. Land doctrine flowchart : r/hoi4 - Reddit If youre finding it hard to remove an enemy, want to drain his capacity to conduct war, or you want to increase your own war score, strategic bombing is the way to go. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. Signal companies, recon, etc. Grand Battle Plan is not exactly ideal when going head to head with i.e. 1 Land Doctrine Mobile Warfare Extremely powerful combat bonuses Focuses on mobile divisions, especially tanks Great on the offensive, the worst doctrine when losing Thrives in places it can utilize it's mobility (central Europe), but suffers in places with bad terrain, low supply and unforgiving weather (Russia, Africa,..). You must log in or register to reply here. Additionally, the Danube River inflicts a -60% penalty to attack and -50% to movement. Only the integrated/disintegrated support techs affect artillery. Soft attack allows you to shred enemy infantry units. A single Naval Yard outputs 2.5 production per day. This isnt a viable offensive strategy, although it can be useful for countries with high manpower such as the Soviet Union or China. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. Japan, Italy, UK - These are all kinda in the same boat. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. Although it is possible to go for Superior Firepower with tanks to get insane stats but not a lot of org and recovery rate. Admittedly, even with the new focus tree, youre going to struggle to compete with Germanys army and Britains navy, but the new focus tree makes the Netherlands an interesting country to play nonetheless. Which Land Doctrines to Use in Hearts of Iron IV - EIP Gaming United States - Superior Firepower fits their playstyle pretty great. Outside of creating strong divisions, choosing the right land doctrine is the most impactful decision you can make about your armies effectiveness. This is a more challenging area. 2. Mobile Warfare is made for Germany, keep it. Its Superior Firepower. Concerning your division template, this doctrine goes quite well will artillery forces. Mass Assault is a unique doctrine due to it not being meant to be a permanent strategy. Join. New comments cannot be posted and votes cannot be cast. I compiled a little guide on how the different land doctrines operates. After this, you can begin to modernise your army and navy and be able to make decisions over your colonial territory such as giving rights to resources to Japan to avoid conflict there. Choosing the right doctrine is an important component of Hearts of Iron IV. Cookie Notice Both good for battlefield support and bombing enemy when needed. Great guide by the way.Even though i have just over 300hours on the game I never really paid attaention to the navy stuff,so I was always confused for the doctrines,but thanks to this I am not anymoe.Brabo,mate! ), Land Doctrine (mobile warfare giving you bonuses to motorised divisions, though it may be worth adopting superior firepower should you side with the Allies or Soviets), Artillery (pretty straightforward improves the effectiveness of your divisions), Infantry and support companies (engineer, recon and signal companies are useful avoid field hospitals as they use a high amount of motorised equipment and dont benefit your army). All the soft attack buffs to the whole army do not apply to artillery. Best for close air support. This doctrine affects artillery actions. The armor bonus is actually what makes assault divisions good.
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