Yuriko, the Tiger's Shadow got so many new ninjas in Modern Horizons that we can build a top tier tribal deck on a budget.DECKLIST: https://bit.ly/2xW0bUCTha. That being said, ninjas tend to have abyssmal damage on their own, so you don't gain life off of him, and he doesn't have ninjutsu, making him dependent on other things giving him evasion. For me, the yearly Commander sets tend to be the most exciting product Wizards releases. EDH: [Primer] Erebos, God of the Dead HONK HONK #21 Jul 29, 2018. These decks still run ninjas and win with Yuriko triggers and extra turns, but they play far more instants and sorceries, employ stax and infinite combos, and a whole suite of very expensive (in real-world $) cEDH staple cards. This site is unaffiliated. Check it out here if you're interested: You made it to the end! My two other decks are [[Ghired, conclave exile]] and [[Valduk, keeper of the flame]]. Aside from the Yuriko deck, I've been trying to find more ways to interact with you all. View User Profile View Posts Send Message . Four of these effects is too much, Nexus is strictly better and a different permanent type than the others (and can be tutored with Whir of Invention, Arcane Adaptation is better costed and Conspiracy is more flavorful and in a different color. Whir of Invention is also great in that it can get us Scroll Rack, Sensei's Divining Top, Maskwood Nexus, or whatever else we need at instant speed. It was replaced by Solve the Equation, which is always good and in much more demand in this deck. We're playing the typical suite of 2-mana rocks that any non-green deck would play, but our best pieces our. Support us . Yuriko is my all-time favourite commander, and I hope you'll enjoy the deck as much as I do! Luckily, black offers us the best tutors in the game. Temporal Trespass and its imitators are great. Here, our top-end creatures are included to put us over the edge and make Yuriko overwhelming. It's also worth noting that we can activate Witch politically as well, buffing our opponents as they attack each other. I was somewhat successful with a combo-centric Oona, Queen of the Fae brew, but by the end, my list was too linear to hold my interest. I've pointed out that we'll be relying on Yuriko's burn damage to finish off our opponents. Navigation. Yuriko is almost always the fastest deck at the table. You can also make it more competitive by adding the Demonic Consultation & Thassa's Oracle combo, or stax pieces like Null Rod. I wanted to create a UB deck that got value out of each attack, and used Vela's Intimidate anthem to ensure I could push damage through. Being in green meant that we could play with a very lean curve and use spells to pump up the smaller creatures for lethal damage. I realized that it was in the best interest of the deck to have creatures with native evasion so we could ignore the cards that were solely included to grant evasion. Help | June 18, 2022, Lots of Testing! But with more testing, I believe the tempo advantage they provide is enough to outweigh this downside. Among our one-drops, there are a few standout creatures. Make sure to either time it right or back your play up with your own Counterspell in this case. TappedOut.js Blog Widget, Kamigawa stuff! Primer Yuriko 2022 cEDH Ninja tribal it is actually happening - YouTube Beyond these, our one-drops are mostly included to pester our opponents and enable Yuriko. Yuriko can be built differently based on your preference and meta. This is great in that it can copy Yuriko and win games, and can be tutored with Whir of Invention. while also having the option to win at instant speed on an opponent's turn. Top opponents include Winota, Kess, Najeela, and Krikk. I finally got to play enough games with the new cards from Kamigawa that I feel confident enough to update my decklist. Yuriko Turn and Burn - cEDH // Commander / EDH (Yuriko, the Tiger's While there was always an argument for this based on top-deck manipulation and because of the potential to drop it early and use it to explode ahead of the competition, it really is more of a pet card for me, and there are more synergistic options. Blinkmoth Nexus, Creeping Tar Pit, and Faerie Conclave offer us three additional ways to get damage through, and the opportunity cost is virtually nothing. Evacuation is great in that it is instant-speed and cheap, allowing us to be the first to rebuild after the wipe. Karn's Temporal Sundering costs one extra, but has the extra benefit of bouncing a blocker for the following turn. Xenograft is included in this deck for redundancy. ?, Ninjitsu, to learn from, Seems there are no cards in the Acquireboard. Over time I want to get those blinged and autographed since it's my first deck. Toothy, Imaginary Friend Commander / EDH. So my list is probably more competitive than casual. Side note: My play group plays a lot of black, so Snuff Out can feel pretty bad. That's not a cEDH thing, mostly a Yuriko thing. With our creatures, redundancy is equally as important as it was for our Ninja enchantments. The UB color combination has always been a struggle for me in Commander, in large part because I could never find a commander to match my personality. I pointed out that it's a very real possibility for us to have a turn two Yuriko, and this is made possible because 12 of our creatures are one-drops. What's not to likew? For most decks, this section would be fairly boring. If the game comes down to the wire, tutoring in this way could be the difference between winning and losing. 33 lands? I think there are some obvious switches I could make, like [[fierce guardianship]] instead of [[cancel]], but I have a habit of getting pie eyed over good stuff cards. We will attack with small, natively evasive creatures to enable casting Yuriko early and often. Flood of Tears is one of my favorite new blue board wipes, and usually we'll be able to start with something on the board which will give us an advantage in rebuilding. Discord Server | Even though a couple of these cards wouldn't ruin the function of the deck I'd personally rather not. That's until you consider that we can copy Yuriko, and now draw two cards and inflict twice as much burn damage for each attacking creature. This means that of our Ninja enchantments, only Arcane Adaptation and Conspiracy are effective synergistic pieces, and Yuriko will not trigger Door if we're casting her via Ninjutsu. In the past, Yuriko was a disruptive general due to the lack of immediate win conditions. Help | Including our tutors, we have 11 "copies" of enchantments that let us change creature types. Gruul Battle Standard. This annoying message will go away once you do! Islandwalk is easily the most limited form of evasion among any of our creatures, but I think in most cases she'll have another blue player to prey on. 94.33 tix 11 Mythic, 32 Rare, 17 Uncommon, 40 Common. Primer Yuriko Farm Yuriko - Turbo Ad Nauseam Yuriko has been a fan favorite in the EDH community for quite some time and that is largely because Yuriko is a card that nearly every single Magic player can identify with. Ninjutsu then bounces the unblocked creature to your hand and replaces it with the ninja, who then is guaranteed to get through for damage. Terms of Use | A consideration I made while building this deck was how to keep opponents from simply "cracking back" and killing us with their own dudes after we've attacked. First, we can lower our land count slightly. Can it be used at instant speed? It feels like I should have more removal in this deck, and this is a great option since you can do five of the top while using delve to reduce the cmc when you cast it. I'll probably try this when I find which of the new ninjas I don't like. Dimir Infiltrator is 2cmc, but his transmute ability allows him to function as a tutor for any 2cmc card, which is great whether we use him as an enabler first or not. By the way, please don't be intimidated by the cost! Now I just need to be in a place where the price drops or I'm able to redeem some store credit to purchase him. Apparently Krikk has been winning the tournament nearly . Tabletop; Arena; MTGO; Tabletop Tabletop Arena MTGO. I have a modest collection, and can afford to spend probably $50 at the moment for additional improvements. There are only five more creatures in the deck, and these are included for their particularly potent abilities. Feb. 16, 2022. These interactive ninjas allow us to control the board and maintain our proactive game plan at the same time. These changes will be reflected in the primer in the near future! Finally, we love cards that, like ninjas, have a high cmc but can be cast for much less, like Temporal Mastery and Temporal Trespass. Sneaking in with Satoru Umezawa Ninja Tribal - EDH Showcase I like to be able to cast my cards, and as a "mel" I value mechanical consistency. With Neon Dynasty we have far, far better options and this one is cut for good. Thirdly, ninjas have great toolbox properties, so employing a variety of tutors helps us to make sure that we have the ninja we need to deal with the problem we have. If we already have an Arcane Adaptation in play, we can instead find one of our top-end spells, like Deepfathom Skulker, which can represent a lot of damage quickly. However, he doesn't have evasion himself, and costs four cmc to cast, which is a higher rate than we would want for this type of creature. My version of the deck is far from perfect. If you opt for a version of this deck focused on "real" Ninjas, these sorts of cards are worth considering, but for our purposes they're not very useful. Yuriko decks are already incredibly mana hungry and this card just adds even more strain. I've found that this card is incredibly powerful and very under-represented in Yuriko lists I've seen. Also, I love the flavor of ninjas dropping from a flying contraption! We can play them at any point in the game without losing tempo, and if we play one on turn 2 it will actually save us from needing to discard a card to max hand size! Competitive EDH Decklist Database . If cards like Demonic Tutor are not in your price range, I still think it's worth including tutor effects like Diabolic Tutor. For a while I didnt play Memnite or Phyrexian Walker because they don't have any kind of evasion. We want to spend our mana on our turn using ninjutsu and manipulating our library, so it's too much of a burden to pass with more than 2 untapped lands. Sometimes inspiration strikes like lightning, and other times it needs to be coaxed into existence. It's possible to play expensive commanders successfully, but it's much tougher when you expect them to be the linchpin of your strategy. These can help us dig towards one of our Ninja enchantments, our game-ending spells, or else just replace themselves. I want to make a quick note here. In my meta, if your deck relies heavily on your commander, and your commander is a primary target, you won't be doing much of anything. I've upgraded this deck a lot since it was first created, and you do not need every card on my list to build a strong Yuriko deck! I still think Skulker will be a reasonable include because it can become a 4/4 unblockable creature on its own (and can grant Yuriko unblockable) but I also wouldn't be surprised if this card is one of the first cards on the chopping block in favor of more efficient options. This is extremely important because your opponents can't destroy your ninjas to stop the damage: It's already too late for that. cEDH Decklist Database - Competitive Commander Decks But I still might put him back in some day for old time's sake. This is a low cost, evasive creature that is a repeatable tutor, being able to put beefy cards right on top of our deck where we want them. Didn't I already go on a rant about only including creatures that have evasion? New. Most cEDH decks run a ton of fast mana We also are running lots of great tutors. But I don't really enjoy playing combo decks, so I've opted to not include the aforementioned Demonic Consultation & Thassa's Oracle combo. This week we get to finally talk about the long awaited Commander 2018 set! March 27, 2022, Kamigawa Ninja Review! Need advice on a budget cEDH Yuriko (based on Playing with Power's deck) please! In that sense, our evasive 0 and 1 drops are first and foremost in the deck to get Yuriko online as soon as possible to help us grind for advantage. The goal is to start the game with one of these 12 on the board so that we can curve nicely into Yuriko. We'll draw a card off of every dude we play (and we'll be playing lots of dudes), and we'll draw off of every attack too. I originally included cards like Ponder and Preordain as ways to stack the top of our deck, while also giving us a means of digging towards our Ninja enchantments. We may not be green, but we still get to break all the rules. My concern, however, is that Door relies on us castingNinjas. There used to be very few ninjas with that low of a ninjutsu cost, so he made the cut on that alone. It is yuriko but with lots of Ninjas. I like the high ceiling Door offers, and unlike Coat it's a non-symmetrical ability. The reason being that you can use them after your ninjas have dealt combat damage, in response to Yuriko's trigger. Our next round of creatures is a little bit bigger, and offers a bit more utility. Obelisk gives a much more limited buff, but it's substantial and will probably be enough to close out a game. UB (Dimir) At first, I was reluctant to include these cards. A collection of Magic: The Gathering (MTG) decks from the Competitive Commander (EDH) Format. Commander / EDH If you're able to take 2-3 turns in a row with a couple of triggers from Yuriko each time, it's almost always enough to take the win. As such he was consigned to the scrap heap and I haven't missed him. If the table is ok with playing it, and I manage to flip it, we all cheer and laugh, but ignore it as a simple land and continue play as normal. Most of the time I become arch enemy before I can pull a win, and I hear that's pretty common for Yuriko. Yuriko doesn't need a lot to be really really good - I've got a deck tech and primer here on a lower-budget build. The other brilliant thing about Yuriko is that she takes one of the downsides of ninjas, namely, their overcosted cmcs, and turns them into direct damage to all of our opponents. Most of the main cuts for this deck were Ninjas and cards that gave unblockability, like Thassa, God of the Sea and Vela The Night-Clad. This is how we ended up with the creatures that "suck". What's the best cEDH writing, including primers, that you've read This site 2023 TappedOut.net, LLC This is the most challenging part of playing Yuriko. This will allow us to ninjutsu our other ninjas onto the battlefield, and more importantly, get Yuriko back ASAP if she is destroyed. She portrayed Anne Yuri in the Japanese television series Ultra Seven (1967-1968) and subsequent appearances in other Ultra Series film and television and projects. Of these, Arcane Adaptation and Conspiracy are our best options, as they change the creature types of the dudes in our hand. lonely sandbar & barren moor, is that cycling good for something? The start of the majority of your games will go as follows: Turn 1: Use or to cast an enabler. Among our tutoring options, I aimed for some of the cheapest options, given the low curve and low land count. Second, and most importantly, Yuriko can cheat commander tax with her Ninjutsu ability. Blade of Selves was included in this list until the very end, but again, the cost was prohibitive. I don't have experience on higher tiers power levels, so I'm soliciting advice on deck construction and game theory/strategy. Cutting one of the original ninja legends was a sad thing indeed. But we still have two ways to do it- Spark Double and Sakashima the Impostor. Ramp is one thing that Yuriko decks are not very good at. Terms of Use | Added a changelog! When most people think of UB, myself included, the signature abilities that come to mind are mill, clones, counterspells, and recursion. Yuriko, the Tiger's Shadow Introduction As an avid budget deck creator, I took it upon myself to help the players that don't want to spend thousands of dollars on a card game, and still want to destroy their friends and have fun doing so as well. Primer Welcome to my Yuriko primer! Edric is cheap, and his access to blue means that we still get many of the better evasive creatures. 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By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Toolbox Admittedly, we're much more afraid of a Wrath than spot removal, but I can imagine scenarios where having the added ability to fizzle a spell is game-changing. The second was Flying and featured 1/1 flyers for 1 with another ability, like Faerie Seer or Mausoleum Wanderer. To make this happen, we need to be picky with our opening hand: Only keep an opening hand with , , and an enabler for Yuriko. Lastly, Brainstorm and Ponder are already great cantrips on their own, but are especially powerful in a deck that depends on topdeck manipulation. She also has a unique ability called "Commander Ninjutsu." Glen Elendra Liege will buff almost all of our creatures, and many of them will be gifted a hefty +2/+2. We want to get Yuriko, the Tiger's Shadow out and attacking on turn 2 (or turn 3 at the latest). The London mulligan is more forgiving, so even if we have go down to 6 or 5, it's generally worth it. I think Paradoxical Outcome could be a really interesting way for us to protect our creatures while drawing more cards. While we will want to use her a bit early on in order to draw some cards, there is a balance to be struck between getting in some damage and keeping our opponents focused on each other and not us. In most Commander games we probably won't have to worry about too many flyers, but if we're trying to finish off an opponent that has Spirit tokens, we're in for a rough time without Tetsuko. Scan this QR code to download the app now. This is largely the approach described in the prior section, where seek to win by using Insidious Dreams to stack the likes of Temporal Mastery, Temporal Trespass, Alrund's Epiphany, Nexus of Fate, and Beacon of Tomorrows on top of our deck on our opponent's end step. Meekstone shouldn't affect our creatures unless we've played Coat or Door, and if our opponents let us keep an early Meekstone, we will plan to kill our opponents with Yuriko's burn damage. I always lacked inspiration, and I would force myself to brew various commanders in the hopes of being surprised by the final result. 0 0 54. Ideally, we want to be in a winning position by turn 6-7. Instants and sorceries are likely our biggest issues anyway, and we'll be saving Dancer to eliminate a pesky Wrath. Mystical Tutor also cheaply gets an instant or sorcery to the top of our library where we can use it for damage or draw it, and while Long-Term Plans puts it three cards down, it can get anything and our opponents don't get to see what it is, and with Yuriko we can usually get it in a much shorter timeframe. For me, I just felt it was too mana hungry and fairly likely to be destroyed before I could get much use out of the investment. We might also want to grab the best card on the deck. In a deck where everything is evasive, any amount of extra buff is worth our attention, and this is one of our better options. As such, the only thing Yuriko really has to fear is being stolen with Control Magic spells and abilities or hit with an Imprisoned in the Moon type of effect. Despite the fact that Yuriko will be very challenging to remove for long, I still want to have some back-up plans built in to our strategy, so our Ninjas aren't completely worthless without her. The first mtg precon I ever bought was the Ninjutsu theme deck from the Kamigawa block, and I soon picked up the black ninjas to make my favorite casual deck. Of our 30 creatures, 27 of them have natural evasion. While the six off the top was never bad, it always sucked to have it in hand late in game when our life total was too low to use it. Finally! Alongside Mothdust Changeling, Sakashima's Student is our only other natural Ninja. It's hard to argue that Study won't do an equivalent (if not far superior) job to Arena for our purposes. What's particularly excellent about Student is that, in this deck, it's a Phantasmal Image with no downside that counts as a Ninja even if it copies our opponent's Progenitus. In my old casual days I used Dauthi Slayer and other creatures with Shadow to achieve this, but today we have better options, like Triton Shorestalker for instance. Scan this QR code to download the app now, https://archidekt.com/decks/711488#Yuriko's_Rack, https://tappedout.net/mtg-decks/yurikos-rack/. In the pre-Modern Horizons version of the deck, our favorite thing to do was to copy Yuriko as many times as possible, using Mirror Gallery as a workaround for the legendary rule. The owner of Study didn't even get to do anything with the extra cards because everyone hated on them so much! We also want to focus on manipulating the top card of our library to maximize the damage we deal with Yuriko. Now that we've addressed the our Ninja enchantments, lets take a look at the Ninjas we'll being employing. Let's get something out of the way now: Yuriko wants us to build a deck based around Ninjas, but of the ~10 available Ninjas, quality is limited. I'm trying to finalize my Yuriko decklist for an upcoming local tournament. Check out the changelog if you're curious what I added/cut. This is the version of the deck played here, which is an optimized ninjas tribal approach that plays lots of ninjas while keeping good top-deck manipulation and interaction, which plays a suite of extra turn spells to facilitate a win when we're ready. I like what Regent offers this kind of strategy, but as I cut towards a leaner curve, Regent didn't seem to fit. Format: Commander . Godo has a fantastic primer that immediately got me interested to play the deck. Yuriko, the Tiger's Shadow CEDH Deck Tech - YouTube It might not seem like it at first, but 2 mana is very expensive for an enabler. Ghastlord of Fugue was another creature I originally considered for its natural unblockability, but got cut for its high cost. [Primer] Crouching One-Drop, Hidden Ninja (Commander / EDH MTG Deck) There are very few decks that could convince me to play Tormented Soul in Commander, but this is one of them. This led me to cut all the 1 mana unblockable creatures, as I believe a 1 mana flyer with a relevant ability is more crucial to our game plan now. Cookie Notice