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The professors and libraries are useful in providing him with research information. For a vassal, the domitor triggers this penalty; for revenants, any vampire known to be Sabbat may easily influence a ghoul with the Flaw. The Storyteller will determine why your domitor is so despised; you are welcome to offer suggestions, but the Storyteller is under no obligation to tell you the cause of such antipathy. The Storyteller will create your companion, be it werewolf, wraith, mage, or something else entirely, and won't reveal her full capabilities. Error: No match for email address or password. (DSBH), Airport The character controls a major airport, and all Kindred who would use it must answer to him, for it is his domain. This document is pretty straight-forward. You must decide who your enemy is and how you earned such enmity in the first place. Psychological: Addiction (1-2 Trait Flaw): The Restless Dead can develop a psychological addiction to a thing or even a . (See: World of Darkness: Gypsies). Whether thunderous, gentle, persuading or simply talking, your voice commands attention. This book considers all the descriptive and systematic revisions made up to its release date of the books Vampire, 20th Anniversary Edition: The Classical Era, and revisions that could not have been updated in the main book. (INQ), Virulent Strike (Ghoul) Through strange Thaumaturgical sorcery, unknown rituals or even an odd quirk of your ghoul physiognomy, you have been imbued with the power of the supernatural You can cause aggravated damage to supernatural creatures by striking them, biting them, raking them with bonecrafted spurs - whatever. However, the ghoul might also get jealous of any relationship you have with others. With Storyteller approval Wraith characters can take Merits and Flaws form other Mind's Eye Theatre source books, as many of these are appropriate to the venue. You can accomplish any of these feats with a minimum of concentration. Other Ventrue will give you no end of grief for your lack of any Blue Blood qualities whatsoever, and you are at a +3 difficulty on all social rolls . Even if your heritage has no other effect on you (in terms of Merits and Flaws, Attributes, or otherwise), you have what you and others believe to be a blotch on your soul. The down side to this Merit is that you must do everything in your power to avenge such deeds or insults. And everyone has Extra Clan Discipline . At the Storyteller's discretion, the players tend to receive lesser punishments for wrongdoing, and they are liked by most. You may not create any childer no matter what you do. 1 Merits and Flaws 1.1 Linguistics 1.2 Looks 1.3 Substance Abuse 1.4 Archaic Flaws 1.5 Bonding 1.6 Feeding 1.7 Mythic 1.8 Psychological 1.9 Contagion 1.10 Other 1.11 Thin-blood 1.12 Ghouls 1.13 Cults 1.13.1 Ashfinders 1.13.2 Bahari It will not betray you no matter what Valeren/Obeah powers you use. You are not allowed to speak to Kindred outside the sect, you are not allowed to go anywhere outside pack territory without a fellow pack member, and you are required to prove your loyalty time and time again. All difficulties dealing with that Animal are reduced by 2. Because of this, all Appearance-based rolls receive two extra bonus dice, as well as a -1 Difficulty rating to seduction-based Appearance rolls, too. Note: that anyone possessing a high rank within the Church is usually at least in their mid-30s. You might not even know that your beloved liege is hated at all; after all, who could dislike such a wonderful creature as she? And I probably wouldn't make a Tremere without Eidetic Memory. (CB:AS1). More objectively the term Thin-Blooded denotes a Cainite who is part of the Thin-Blood "clan" in 5th Edition or an individual who suffered from the Thin Blood Flaw, introduced in earlier editions (also known as Thin Blood Syndrome). Often, with enough patience, new avenues of endeavor open, enemies grow careless and favors shift. Your vampire spouse is your equal in terms of power and status. Every effort is being made to recruit you, willing or no, and the press gangs usually show up at the worst possible time. Your rival occasionally gets the best of you, but you do the same to him. This Merit is often coupled with the Prey Exclusion Flaw. Acute Sense of Smell: (1 pt) You have an exceptionally keen sense of smell. Finally, the constant itching and irritaiton increase by one the difficulties of all your rolls to avoid frenzy. Typically, only independent ghouls may purchase Kinfolk as a Merit. (ELY). As such, you may hide your blood in a chalice or feed ghouls without betraying the true nature of their draught. This Merit must be taken separately for each such childe. This can be dangerous for aggravated wounds. randomize. Exactly who you owe, and why, and how much, depends on the value of the Flaw and the Storytellers twisted imagination. You may or may not remember how the competition started, but now you and your rival are inseparable. These modifications are permanent unless shaped away by further Vicissitude. You receive a -2 to your difficulty on Seduction or Subterfuge rolls. Remember: Merits cost Freebie points and offer great advantages to those who take them, while on the flip side taking flaws often leaves your character worse off, but every point taken translates to a freebie point used to customize them further in areas they may lack. (ELY). During the waxing and waning phases, the Attributes are normal. Design your Samadji with the Storyteller, who will assign a final value to it. These creatures crawl and hide among the creases and folds of your skin despite your best efforts to remove them. The Merits from Prime 5.1 have been included for convenience. The more inhabited it appears to be, the more attention it will garner. (CB: NOS1), Gifted The difficulties of all Craft and Expression rolls are reduced by three. She has gotten a lot of mileage out of it, being seductive (in a butch way) to start with. Eat Food You have the capacity to eat food and even savor its taste. (CB: NOS1), Ravaged [Kinain] You were Ravaged by a changeling at some point in your past, stripping you of the glamour of your fae heritage, which you have yet to recover. (PGS), Aging (Mortal)You are not as spry as you used to be; you must lower any one Physical Attribute score (your choice) by one point. All soak rolls are made at -1 diff. Vampire Merits & Flaws. Merits and Flaws - Vampire The Masquerade: A Guide Scales (1 - 3 Flaw) During your Embrace, a portion of your skin became scales. Efficient Digestion You are able to draw more than the usual amount of nourishment from blood. You want to do everything now, and the Devil take the hindmost. Animal Affinity The character has an innate understanding of and rapport with a certain type of animal. Both of you receive the benefits of the True Love Merit for one another. With a look, a word, or a wave of your hand, you can make or break hearts. This may be one of the existing physical or supernatural Flaws listed in the Player's Guide, like Huge Size, Short, Changeling's Eyes or the like, or it may be some new physical change or deformity. It's more likely that the Garou consider a ghoul Kinfolk to be a serious threat. Guardian Angel Someone or something watches over you and protects you from harm. Methuselah's Thirst The character is no longer capable of drinking mortal blood to sustain himself regardless of Blood Potency. Celestial AttunementYou have an innate link to the passage of time and the movement of the celestial bodies. You stutter uncontrollably when you try to describe what you have seen or heard. (INQ). Perhaps your service has been exemplary, or perhaps you simply remind him of someone in his past - given the alien nature of the vampire mind, you may never know for sure. You may not be the pack leader, but you may be more respected than the leader. Even better, you heal more quickly. They will not offer any assistance to you, and may even alert your enemies to your presence in a city. You are at home in high society and you never feel out of place around the 'beautiful people'. You have just been accepted on probation into the fold. (CB:G1). Inquisitors with this Flaw cannot use Theurgy (or Thaumaturgy), since their will is too weak for it. Because your abilities may not be enough, such overconfidence can be very dangerous. He must feed upon the vitae of other Kindred. (PGS), Foul Blood Your blood tastes truly awful. FLAWS MERITS Acute Hearing: (1 pt) (VPG) You have exceptionally sharp hearing, even for a vampire. Folk who are not swayed by your charms often hate you for possessing them. In addition, you are an accomplished practitioner of the fine art of disgusting others, and take considerable pride in your ability to gross out anyone or anything. Surely you cannot be guilty of any wrongdoing! You are certain word of your proscribed behavior is slowly making its way through society. v20 Classical Age - Secrets of Unlife: the Revised Merits and Flaws Compendium. The "Revised Merits and Flaws Compendium" is precisely the weapon that your characters will need to protect themselves from the Jyhad, that your take advantage from the unprepared and break them all. In addition, you present a tempting target for just about any bully - other Caitiff may not have much to kick around, but a "Nosferatu reject" certainly offers possibilities for abuse. The Valuable Secret should be created and given by the Storyteller. 3-pt is more severe: a congenital health condition (for mortals), or a crippling physical deformity. Magic Sensitivity You have a supernatural gift that allows you to know if any magic is in use or has been used recently within a 10-footradius of yourself. You may consider this two points that can be added to Pack Recognition. Those who wait and watch are in a positoin to take full advantage of the vagaries of time. The swarm does no actual damage, but any being caught in the swarm must make a Willpower roll (difficulty 7). Pack Punishment You are bound by some special punishment imposed on you by your pack for doing something in opposition to pack rules. It is also conceivable that your debt could be called in; and that you could be asked to perform some service or favor for any such vampire to whom you are indebted. (DSBH), Diabolist, Secret You have committed diablerie at least once to achieve your current position of power, but no one yet knows your secret. (DSBH). If the need should arise, you are expected to kill your contact to protect the Sabbat or prove your loyalty. Although it would not be condemned by the Kindred, you both take pains to keep the association secret. Though your sire may no longer have any dealings with you, the simple fact of your ancestry has marked you forever. (CB:G1), Inconnu Associate The character is friends with another Kindred who belongs to the Inconnu. Add two dice to all social rolls in such circumstances. (PGS), Stench Few Nosferatu smell good, but you reach a new nadir of odiferousness. It could be that you are simply lucky. A 3-point Merit indicates that you occasionally can sense the others strong emotions (fear, joy, pain) if your twin is in the vicinity. This manifests as a repeated questioning of others as to your looks. Even if she was already blood bound to another, she now has the unenviable position of being regnant to two vampires at once. The Inbred Flaw cover all manner of physical, mental, and emotional defects. You are expected to carry this powerful draba until you sire your own progeny, then pass the gift to her. These dice may only be used on yourself. Samadji may be activated in any of a number of ways. (PGS). (TE). You are at -1 difficulty on all Social rolls against any Camarilla vampire who arent actively opposing your ascent. Addictive BloodYour blood is especially delicious to others, Kindred or Kine, containing a substance they find physically addictive. Rivalry (1 - 3 Flaw)You have an ongoing rivalry with someone (perhaps a Cainite, or even a mortal). This can have a very detrimental effect when trying to pass as human. You are still Incapacitated normally. You are unable to use Glamour while in contact with cold iron, and you cannot gain Glamour (through enchantment or a Rapture) while in contact with it. Lasombra cannot take this Flaw. Recruitment Target The Sabbat wants you, and they want you bad. How you pay for them, though, varies based on which edition you're playing. NOTE: You may not take a Family Allegiance with the Tsurara or Ravnos families. Red Eyes might glow an eerie green instead of red. However, if the Kindred using Presence is far more powerful than yourself, the Storyteller might require you to spend a point of Willpower to resist. Prestigious Sire Your sire has or had great status in her sect or clan, and this has accorded you with a certain amount of prestige. The exact nature of the ability should remain somewhat mysterious to you, though you have some say in what the ability is. The value of the Flaw determines how powerful these enemies are. Some traits are presented as Merits in some sources and as Backgrounds in others; this list only covers sources that list traits as Merits. This Merit should not be abused by allowing a relatively weak character to choose a powerful one, unless this is approved by the Storyteller. V20 Character Optimization - giantitp.com (INQ) Disallowed: Ghouls (Modern Ghouls, but possible for over 100 years of age. Face the FlamesThe weakness of your Beast renders you less susceptible to blind panic when faced with fire. This may not be taken with the flaw Low Self-lmage. Unfortunately, you have only limited understanding of the world outside the Inquisition. Once they have drunk it, they must drink again, or spend a Willpower point at inconvenient moments to avoid the pangs of craving. Note: that this might seem "miraculous," but it will not be scientifically verifiable. The ability has an estimated power level similar to a Level Three Discipline. These products were created by scanning an original printed edition. Revenants cannot be Kinfolk, either as a Merit or as a Flaw. Each success on this roll subtracts one from the opponents Dice Pool for any action taken next turn (the opponent is so repulsed and horrified by your antics that concentration is broken). Lucky You were born lucky or else the Devil looks after his own. Even if your gaze is sort of unearthly its most seductive. Iron's Curse [Kinain] You are sensitive to cold iron as a true changeling. This volume contains 100+ Merits and Flaws, including those described in V20 - Classical Age Corebook, V20 Classical Age - Fall of Carthage, and V20 Classical Age - Kindred Mythology; A complete review of every Merit and Flaw such as Physical, Mental, Social and Supernatural; All effects have been revised to work on any V20 system, although some rules will have to be found in V20 - Classic Era, Corebook; This book adds over +50 new unique Merits and Flaws to the Kindred and other creatures, not available in other Classical Age books. Then again, you may have a visions as you are walking down the street minding your own business. White Wolf Wiki is a FANDOM Games Community. You go out of your way to prepare contingency plans, vary your movement patterns and habits, and otherwise make yourself a difficult target. The character can Blood Bond someone with but two drinks of his blood. You allow nothing to get in the way of your love. Somehow, everything you say or perform rings with power and conviction. Add 1-die to any rolls involving social interactions in the Society. However, if other Kindred discover who you serve, your life might well be in danger. Such a gift is rare and precious, and many people with this capacity never even manage to fulfill their true potential. This manifests as a repeated brushing of hair or adjusting your clothing. This could be anything from having murdered an elder to being a member of the Sabbat. magic) is in use or has been used recently within a 10' radius of yourself. Unfortunately, both of your kind would consider you threats if they knew of your relationship. Any diabolist who tastes it will lust after it. You must never reveal this secret or you will be in deep trouble (PGS), Special Responsibility You have some sort of duty that you are required to perform for the entire pack. (INQ). (TE), Image Obsession [LaSombra] (1 - 5 Flaw) You find yourself hypnotized by the vagaries of your own appearance. Generally speaking, you're a szlachta, and most modifications necessitate the purchase of the Flow: Monstrous (The Vampire Players Guide, p.19). You must also subtract 1-die from all Social Dice Pools that involve subtlety or sophistication. Neither of the sects appreciate such relationships, and his leaders would punish him if his friendship were discovered. Your vampire has the following flaw (s): Impatient. You are crude, rude, and socially unacceptable, forever a Philistine. Any time your character heads out on the town, the Storyteller can make a Perception test on your characters behalf (difficulty 6). Having this Childe Blood Bound to you costs an extra two points. You rarely pay attention to those around you, assuming you know all there is to know of them once you have determined what part they play on the world stage (+1 difficulty to Perception rolls involving people you know). Old FlameSomeone you once cared for deeply is now with the enemy. Most newer books are in the original electronic format. Combined with Heightened Senses (Level One Auspex), this Merit can provide superhuman olfactory acuity. (DSBH), Family Enmity By an act of betrayal, or perhaps a simple "misunderstanding," you have gained the scorn of one of the families. For ghouls, being Kinfolk can be an advantage or a hindrance. Of course, he still expects you to give your life for his if need be, but until that night, the two of you are something akin to friends. Early Riser No one can explain it, but you seem to have the ability to exist on less rest than your fellow packmates, tending to rise at least one hour before everyone else. (CB:R1), Pack Enemy You have made an enemy of your pack leader. Pack Disgrace You have done something that has brought shame to your pack and you personally. Generally speaking, you're a szlachta, and most modifications necessitate the purchase of the Flow: Monstrous (The Vampire Players Guide, p.19). Either you never bothered to save anything over the years, or you throw away any accumulated wealth for your own, obscure reasons. Wings of this size can fold back like an elaborate cape, but they cannot be concealed without supernatural methods. Without Cainite allies, she finds herself relying on her human and ghoul associates to get by. Even the most cold-hearted are not immune to your power. Sweet Blood Your vitae tastes like the finest wine, sweet and heady without the slightest trace of salt or metallic tang. (CB:S), Secret Friendship You maintain a friendship with a mortal or a vampire outside the Sabbat, despite knowing that if you are discovered there is a good chance that both of you would be destroyed. That is, at Hurt or Injured, you suffer no wound penalties. Additional DisciplineYou can take one additional Discipline (Storyteller discretion) as if it were a clan Discipline. Only warrior Salubri can take this flaw. Putrescent The mystic process that inhibit the natural decay of the vampiric form were less effective on you. You may take this Flaw once per decade above 40 years of age. (CB:Tor1). Although you may have had your disagreements over the many years, you are generally loyal to each other. For whatever reason, animals are jittery around you, including any hounds used to guard your Cenaculum. If it is possessed by some other Cainite, (perhaps a Setite elder, or your sire) you must obey their every command. You, of course, are immune. (PGS), Social Outcast YOu have severed your ties to the Artistes and Poseurs. Youre great at it. However, one can never count upon a guardian angel. (CB:G1), Vulnerability to Silver (Vampire) You suffer aggravated wounds from silver, just like a werewolf. Mechanically, V20 dice system is about 40% chance success per dice - this includes 1s subtract. You may or may not love the other vampire, but you have a special link to her. (ELY), Powerful Childe (1 - 5 Merit) You have a childe in a position of power within vampiric society. (TE), Romantic Notions (Ghoul) You believe your entire existence as a ghoul to be head and shoulders above your previous life. You have a good relationship with the family member and he will come to your aid if you call. You reduce the difficulty of any frenzy roll involving the sight, scent or taste of blood by one. You both know many of each other's secrets and this has caused a stalemate thus far, but you are concerned that your ex-paramour may interfere in your affairs at some time in the future. This student will assist the character as he commands, but he also considers this Kindred his ward. (CB:S), Secret FriendshipYou have a secret friendship with a denizen of the World of Darkness: a vampire, mage, werewolf or other supernatural entity. (PGS), Paramour, Jilted ( 1 - 3 Flaw) You had a long-term relationship (minimum 50 years) with a fellow Kindred. (INQ), Kinfolk (Ghouls/Independent) Whether you know it or not, you are kin to a werewolf tribe. Each time the character achieves goals relating to his obsession, he may make a Willpower roll (difficulty 7) to see if he can let the obsession rest for the remainder of the night. Pack Distinction You have a certain degree of fame within your pack. (ELY), Diabolist, Known You have committed diablerie at least once to achieve your current position of power. Stalker Someone has an unhealthy obsession with your character. You usually suffer mild punishments (even if someone catches you in the act), and your accusers tend to give you the benefit of doubt. Your soak Dice Pool is reduced by one, and if you are jarred or hit violently (more than three successes after soak) you must make a Stamina roll (difficulty 6). If brought as a Flaw, then your extended family believes you may compromise their security. Although dangerous, any weaponry causes normal damage only; despite its horrid appearance, your arsenal is still only mortal flesh and bone. Thus, your character might have the Strength of Hercules or the Intelligence of Occam. People are bound to talk about such a distinctive individual, and such talk may not always be in a characters best interests. If others studied your behavior closely, they might be able to take advantage of it to do you harm. This may not be taken with the flaw Visible Eye. Merits/Flaws (oWoD) | Wod | Fandom However, if the need arises, your leader may ask you to kill your friend. This not a facility for blessing or cursing, or an ability that can be ruled by any conscious control. The Storyteller may lower the difficulty level for anyone attempting to surprise the character from 1 - 3 points depending on the specific nature of the situation. How much you know about the magic depends upon the number of successes you roll using your Perception + Occult (difficulty 8). Although you never deliberately do anything to harm yourself, you do tend to hinder yourself at awkward times. To notice someone without a reflection in appropriate locations that might reveal a reflection, the Player will need to roll Perception . In your characters legendary Attribute, your character has the potential for a rating of six dots. Sympathetic Bond For whatever reason, you unconsciously cause a peculiar supernatural form of feedback through the links of the blood bond. You can estimate the time until sunrise or sunset within a matter of a couple moments, and you can follow the phases of the moon in your head. Although she sometimes asks favors of you, you are most definitely in control of the relationship, as it is right for a sire to be. Due to your mastery of patience all Frensy rolls are made with a -1 difficulty modifier. You must learn to feed in other ways, perhaps drawing the blood you need with a syringe or razor, if you do not wish to kill every time you feed. Inbred may or may not be immediately discernable though their point cost should be relative to their magnitude. (CB: NOS1), Tough Hide Your skin is thick and leathery, resembling that of a pachyderm. He also controls a large estate around the castle. Note: Ghouls may never heal Vicissitude modifications , not even with vampire blood. Surreal Beauty You are blessed with unspeakable beauty that supersedes most peoples notions of loveliness and a sense of grace and dignity that makes you undeniable. The cost of this Merit depends on the relative power and position of your paramour in Kindred society (3 for an ancilla, 4 for another elder of equal power, 5 for a more powerful elder). Upholding the Masquerade becomes difficult for you. (1 pt.) This is a list of Merits and Flaws in the Storyteller System used by the Classic World of Darkness and other game lines. ), Paranoia, Limited You know that there are many vampires, hunters, Garou, and the like who would love to destroy you. As such, she has gained some Status over you, and you are at a slight disadvantage in any dealings you have with her. You are easily seduced and often exhibit very poor judgment when dealing with sexually attractive people. Jadasc. (INQ), Strength of Shadows (LaSombra) The powers created by Obtenebration do not dissipate until four hours after the Sun comes up. The cost of this Merit depends upon the power and position of the childe. This may be used only once per story on a particular target. (CB: NOS1), Special Rapport You have a special bond with another vampire that extends beyond any other type of bond you know of. If you actively attempt to direct your charms at a person, you may lower the difficulty by three. The ability is different from any normal vampiric power or Discipline. When you seduce, they swoon. Tough as Nails You come from hardy, thick-skinned stock, or perhaps the gods have favored you. Thus, when you are Hurt or Injured, you suffer no penalties to action. Perhaps you have a Ravnos domitor who chose you for your potential, or perhaps you simply acquired a taste for Kindred blood in your travels. The character gains respect as the Keeper of Elysium which she controls. Usually, when using True Faith, you must use a holy symbol from your own religious tradition. This bonus does not apply towards casual foes, only blood enemies. You receive a +3 difficulty modifier on any Social roll involving elder Kindred who know your secret. This may not be taken with the flaw Deep Sleeper. Crack DriverYou have a natural affinity with driving motorized wheeled vehicles, such as cars, 18-wheelers and even tractors. Mage Companion The character is friends with someone who has Awakened and is a Mage. Other powerful elders might wish to take advantage of your companion and the benefits he occasionally provides you. The V5 Core Rulebook, the latest edition of the game, defines merits in the following way: "advantages and gifts inherent to the character." You can generally only get merits during character creation. The difficulty of all Etiquette rolls involving high society are reduced by three. Due to your total emotional isolation, you receive a +1 difficulty modifier to any Social skill rolls involving emotions and cannot spend experience points on the Embility Ability. Merit) . Merits and Flaws are divided into four categories: physical, mental, social and supernatural. (DSBH), Blunt Teeth Your teeth are huge and square, not shark like those of most other vampires. (INQ). ), Bard's Tongue You speak the truth, uncannily so. Poisonous Bite You have developed poison glands in the roof of your mouth. Some supernaturals will find this a positive aspect; others, particularly vampires, may likely be hostile to you. This Merit obviously has the potential for abuse, and its not appropriate for all chronicles or characters. (TE), Geas [Kinain] (1-5 Flaw) You are under some kind of geas at the beginning of play, most likely a Ban, but possibly a long-term quest. (CB:AS1), Enmity of Shadows (LaSombra) The Shadows summoned may turn on the Vampire and attack him. Some traits are presented as Merits in some sources and as Backgrounds in others; this list only covers sources that list traits as Merits. Vampire Twentieth Anniversary Edition: The Dark Ages Thin-blooded | White Wolf Wiki | Fandom However, he may also call upon you for aid some day. Passions may burn brightly; but as they say, revenge is served best cold. You can make your heart beat as long as you have at least one Blood Point. You no longer play their silly games. (ELY), Probationary Sect Member You are a defector. For him, your rivalry has become a matter of death or dishonor. Disgusting You have the ability to contort your body and face in all sorts of shocking and grotesque ways. When and how this penalty applies is left to the Storyteller.