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A Redcap will run further into the cave but don't follow it. There are also two chests. Make sure that the lantern is on and you can explore the level. If you examine the fireplace, you will notice that something has been burnt in there. As you approach Kesten's camp, four random monsters (Ferocious Owlbear, Ferocious Wyvern, Primal Manticore) will burst out of freed prisoners and militiamen. Continue north to the town centre where you will fight two Owlbears, a Ferocious Wyvern, a Yellow Dweomerwyvern and a Yellow Dweomermanticore. The enemies drop Masterwork weapons or minor magic items. There are a total of four slaves to free, two in the pen on the right of the area and two in the pens on the left. You will find a Goblin Horsereaper who wants you to feed the Hydra in the pen next to him and tempts you with the "expar-ince" you'll earn. When it's dead, speak to the bound goblin, Nok-Nok. Finally, a chest next to the rightmost hut contains a Torag's Pendant. You'll have a couple of traps to clear and you will meet a pair of escaped prisoners. The Shaman drops some great stuff: the unique Longshank Bane spear, a Breastplate +2, a Belt of Physical Form +4, the Paragon of Winter ring and the Taldan Spur (5/5). When you cross the Crooked River, head south (note that you cannot go further east into Varnhold at this time). Finally, look in the bottom right corner of the area for a hidden (DC25) crate containing a Frost Falchion +1 along with minor loot. Grab the Hydra's Head from its remains. Go south and kill a Technic League Fighter, Archer, Rogue and Bard. Tell Nilak that you dealt with the spirit and she will not be impressed. The tokens are designed by artist Terry Lane. If you select someone other than "Tsanna, Tedrim's maid", she will summon some assistance before attacking. After you kill the Owlbear that emerges, Urkhed is pretty ungrateful, all things considered. Each dryad is bound to a single tree, most commonly an oak, and sickens (and eventually dies) if it moves more than 300 yards from it. He is accompanied by a Winter Wolf which is fairly tough as well. There's a crate filled with minor loot near the entrance to the southern tunnel. Not the ones that can be turned in individually (lie Token of the Dryad, Torag's Pendant, etc), but the ones there are multiple of, whether they be pieces of an artifact, or items in a set; are these items in set locations, or are they randomly located? Five cultists will arrive to conduct some sort of ritual. However, if you leave the Secluded Lodge, you can hover the cursor over the location and it will tell you the day you last visited the location. Keep an eye on the date, though - on 6th Calistril you want to start making your way to the Shrine of Lamashtu regardless. it's Starday or Sunday), you can kill time in the kingdom management screen. Unfortunately, she does not have your item. The pen next to it is empty but you can find some minor loot to the side of it. Cross the river where you can now go southwest (previously you were not able to) and you will reach it. Backtrack to the bridge and cross over the road. Afterwards, Dog will approach Ekun affectionately. During the performance, push Ekun closer to Elina. He offers Octavia and Regongar a place in the Technic League but they decide against it. Dryad - d20PFSRD When you're ready to proceed, speak to the Gnome and ask what you have to do. You will emerge in a previously inaccessible part of the map. Sounds like a fetch quest! If you have more time than that, reload the save you made earlier and do the Mother of Monsters quest instead. Agree to help to initiate her artisan quest. Ignore the gateway to the south for the moment and continue west. Continue forward and you will see your rivals in the hunt, the Embeth Travelers, slaughter an Ancient Wyvern after which you have some options. One contains minor loot while the other is trapped (DC22) and contains the unique studded leather armour Vest of Hundred Pockets together with some Masterwork weapons. Search its remains for a Shard of Knight's Bracers (8/10). Kesten will want you to open a hospital) in honour of your former advisor. When you reach the northwest corner, extinguish the First World Lantern and buff up a little. Where to turn in collectibles? :: Pathfinder: Kingmaker General Discussions The goblin runs off to the north. If you have a couple of days (i.e. Artifact locations : r/Pathfinder_Kingmaker - Reddit Either way, you will learn that Maestro Janush is in the vicinity. Back out of the conversation. There is a pack of four Owlbears about half way up. When they're all cleared, start heading north for an interesting vision about something called an "Everblooming Flower". If you want to clear the map, you can go northwest towards where you fought the Owlbear and kill the three Greater Dire Bears in your way. When they're dead, you will find the last Melted Shard of a Ring (13/13) on one of the Primal Spider Matriarchs. Needless to say the Primal Hydra in the pen will attack. Return to your capital. Head up the slope behind the hut and search among the trees for a Melted Shard of a Ring (10/13). She will suggest holding the party in the inn but someone named Ntavi will interrupt and suggest that the party be held in the Hunting Grounds. Tristian will have some interesting intelligence. There are prisoners in five of the cages. The Brawlers drop minor magic weapons. Were you not paying attention, Kesten? When you reach the next cavern, you will see a trap in the centre of the room and you will be attacked by three Primal Giant Spiders. When you go to leave, Nok-Nok will ask to join your party. Backtrack into the previous cavern and continue east. Continue south and force march your party all the way to Talon Peak. Speak to the Dryad who will tell you tell that Kimo is too predictable. Just north of the Owlbears are another three Great Worgs, one of whom starts out stealthed. Continue southeast down the path. This is somewhat tough, with high AC and concealment, but manageable so long as you overcome its DR. Search its remains for a Melted Shard of a Ring (8/13) and a Throwing Axe +1. This leads to an illustrated book episode. They're still dangerous in packs so get the drop on them and use something like Fascinate to manage them. To the right of the cart is a stash with a Token of the . Focus will switch to your other party members. Go through the gate to the north. Afterwards, you can raid their nest for two Owlbear Eggs. He'll die shortly after you kill it. Engage the lantern and head to the northeast corner of the map where you will find four Doomspiders. (add buffs, disarm traps etc) . Back on the world map, bring up kingdom management and build Mim's Jewelry Shop. This leads to a location with a very tough enemy, the Enlarged Owlbear-like Treant. Finally, he tells you that there is a goblin village somewhere in the Kamelands and hands you Kesten's Letter which adds the Shrine of Lamashtu to your world map. Further west are more Technic League goons: a Rogue, Archer, Fighter and Cleric. If you spared Kalannah way back, she will be here. Return to your capital; you may want to rest before entering. This adds a project to your kingdom management, Hunting for Morhalan, which will take one of your advisors 20 days to complete. The next time Sharel delivers a gift, he will tell you that Morhalan has escaped. When they're dead, the Old Gnome will appear asking why you "crave the crown". He will tell you that he is no thief, having been falsely accused by a merchant in the capital. Do so and ask him what he wanted to tell you. Next to the river is a Token of the Dryad. Continue to the end of the path and search among the rocks for a Taldan Snaffle (3/5). You will find Kimiel (or Kimo) Tavon standing outside the house in the northern part of the settlement. Slighly more profitable (to you at least) is to persuade her to stay with Kimo for the sake of his art, although you will then tie her to a man she does not love. Be careful that you don't "interact" with the prisoners since that seems to result in you killing them instead. Your envoy will tell you of an urgent message from Jamandi Aldori, expressing concern that Varnhold has cut off all contact and demanding that you investigate. If you kept the Trailblazer's Helm, it will come in useful as well. If you are able to make a Lore: Nature (DC20) check, you will note that the berries are fatally poisonous. If you build Mage Towers in your capital and your second town, you can teleport between them without having to rank up your Magister. When you emerge on the other side, you will be treated to a brief vision, Head north and you will be treated to a lengthy scene. Head south to your original starting point. Ask about the three wishes and she will name her second wish: berry wine from Kyonin or Elven Absinth. Token of the Dryad, the default sell price is 75g if I sell it to Boken, a simple merchant. Their room is the large one at the top of the stairs. There's a locked (DC25) container nearby that you can loot for some gold. Otherwise, you'll learn that she is hunting a gang of ruthless bandits led by - you guessed it - Varrask. Pathfinder: Kingmaker. Pick your way southwest through the huts and you will come across another group of drunken goblins. Buff up if you need to and tell Kesten you're ready. Start making your way across the bridge. The one at the top of the room is locked (DC27) and contains minor loot. Advance and you will find yourself in battle with a Greater Enraged Owlbear. Backtrack up the road and head east when you can. A box next to him contains some minor loot while a sack nearby contains a Belt of Incredible Dexterity +4. You may recognise one of them: Tigni Jusmert. Buff up and head up the path. I got a bunch of items with Golden symbols, what are they for? Head southeast and kill a (not very) Ferocious Hydra. After dealing with them, pick the Black Berries that are growing there. Talk of the devil! The Hamadryad has 210HP and fast healing, together with the usual fey DR 10/cold iron and is more or less immune to most elemental damage. Below and to the left of the wyverns remains is a third trap (DC20). Make your way there and head upstairs. Otherwise, head to the Secluded Lodge and wait for Moonday to come around. The Shrine of Lamashtu is a short distance to the east of the Secluded Lodge. The Six Bears Camp is in the west of the North Narlmarches, close to the East Sellen River. They have concealment and DR 10/cold iron. There is a solitary Owlbear wandering around. In my case, the date is "Wealday, 2 Calistril (II)". Dryad - Pathfinder: Kingmaker Wiki < > You can remove the top and bottom ones, but attempting to remove either of the middle two will trigger the encounter in this cave. 2023 GAMESPOT, A FANDOM COMPANY. There isn't a lot you can right now, because you can't explore freely in Varnhold at this time. There's a rock you can search for a Taldan Warrior's Dog Tag. You'll probably need to rest before entering. The fate of your advisors in this battle depends on your actions at the Goblin Fort: If Jhod made a heroic last stand, he will have some heroic last words. Continue into the cavern to the north and eliminate the Giant Slug there. Your conversation will be rudely interrupted by Chieftain Akaia. When you get there, you shouldn't rank up again (unless you have absolutely nothing better to do) because you need to bring other advisors to the same level. You will soon come upon the Goblin Fort. Head south down the slope from the sisters to the water area and continue down to fight three Owlbears. The fifth cultist flees the scene. Go back down through the area with the traps and head west through a gate. Pathfinder: Kingmaker. Once done, turn your attention to the west, where another cavern full of centipedes awaits. Let it get close so that you don't aggro it at the same time as the worgs near the entrance and then continue left to take out the three Greater Worgs and Alpha Worg. You will find Sharel a short distance to the southwest, having been arrested by a guard. Click on the campfire to rest and when you awaken, click on the dais again to obtain the Bird Bones. Tell Verdrin's companions to keep their distance (DC18). If your alignment has changed, you may be able to construct new types of buildings. Continue to the southwest corner where you will have to kill another group of spiders: two Doomspiders and two Quickspiders. On the second rise, you will have to clear a couple of Greater Giant Spiders. Look for a hut among the prisoner cages. The other contains a Melted Shard of a Ring (7/13). The Intimidate check (DC25) should be manageable but you can also take advantage of the fact that they are badly hungover by speaking loudly, shouting and finally screaming. Examine her bed to notice that the undergarments left there are bloodstained. Equip cold iron weapons and go south to find a Primal Giant Flytrap. There are also two stealthed Venomanticores. You have a number of choices. Assuming you allowed Tsanna to live, find her at the Shrine of Lamashtu. This will unlock a piece of Curse research. Tell the Satyr that you're the baron of these lands which gives you a number of options to deal with them. It's just a normal Masterwork club, however, so save your money. The result of the vivisection - regardless of choice - is a seed that summons a monster. However, she gives you little further information as to his whereabouts - "a cleft near the barony's southern border". Visiting the Dryad, alone! - Pathfinder: Kingmaker - YouTube Olika's room is the middle of the lower three rooms. Don't bother questioning Dumra behind the bar because you don't get anything useful out of her. A portal will appear which you can step through. The addition of Morhalan doesn't make this much more difficult than casting Stinking Cloud. Search the grass nearby for a Token of the Dryad and leave. Encourage her to persevere (unless you enjoy failing quests). When it's dead, you'll discuss what you've learned: that the illness is caused by a parasite which incubates in the stomachs of the afflicted. Have a stealthed rogue scout ahead a little to start clearing the four DC 27 traps from the floor. Examine their trunk to notice that they have no hunting equipment. Cross over the Crooked River and head south (this is the route you took to Talon Peak earlier). Ignore the nearby door because it needs a key. Interact with it to open a gate that leads to an area exit, slightly more convenient than making your way back down the mountain. You should have 200 or more days remaining.